/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef __BATTLEGROUNDRV_H
#define __BATTLEGROUNDRV_H

class Battleground;

enum BattlegroundRVObjectTypes
{
    BG_RV_OBJECT_BUFF_1,
    BG_RV_OBJECT_BUFF_2,
    BG_RV_OBJECT_FIRE_1,
    BG_RV_OBJECT_FIRE_2,
    BG_RV_OBJECT_FIREDOOR_1,
    BG_RV_OBJECT_FIREDOOR_2,

    BG_RV_OBJECT_PILAR_1,
    BG_RV_OBJECT_PILAR_3,
    BG_RV_OBJECT_GEAR_1,
    BG_RV_OBJECT_GEAR_2,

    BG_RV_OBJECT_PILAR_2,
    BG_RV_OBJECT_PILAR_4,
    BG_RV_OBJECT_PULLEY_1,
    BG_RV_OBJECT_PULLEY_2,
    /*
    BG_RV_OBJECT_PILAR_COLLISION_1,
    BG_RV_OBJECT_PILAR_COLLISION_2,
    BG_RV_OBJECT_PILAR_COLLISION_3,
    BG_RV_OBJECT_PILAR_COLLISION_4,
    */
    BG_RV_OBJECT_ELEVATOR_1,
    BG_RV_OBJECT_ELEVATOR_2,
    BG_RV_OBJECT_FENCE_1,
    BG_RV_OBJECT_FENCE_2,
    BG_RV_OBJECT_MAX,
};

enum BattlegroundRVObjects
{
    BG_RV_OBJECT_TYPE_BUFF_1                     = 184663,
    BG_RV_OBJECT_TYPE_BUFF_2                     = 184664,
    BG_RV_OBJECT_TYPE_FIRE_1                     = 192704,
    BG_RV_OBJECT_TYPE_FIRE_2                     = 192705,

    BG_RV_OBJECT_TYPE_FIREDOOR_2                 = 192387,
    BG_RV_OBJECT_TYPE_FIREDOOR_1                 = 192388,
    BG_RV_OBJECT_TYPE_PULLEY_1                   = 192389,
    BG_RV_OBJECT_TYPE_PULLEY_2                   = 192390,
    BG_RV_OBJECT_TYPE_FENCE_1                    = 192391,
    BG_RV_OBJECT_TYPE_FENCE_2                    = 192392,
    BG_RV_OBJECT_TYPE_GEAR_1                     = 192393,
    BG_RV_OBJECT_TYPE_GEAR_2                     = 192394,
    BG_RV_OBJECT_TYPE_ELEVATOR_1                 = 194582,
    BG_RV_OBJECT_TYPE_ELEVATOR_2                 = 194586,
    /*
    BG_RV_OBJECT_TYPE_PILAR_COLLISION_1          = 194580, // axe
    BG_RV_OBJECT_TYPE_PILAR_COLLISION_2          = 194579, // arena
    BG_RV_OBJECT_TYPE_PILAR_COLLISION_3          = 194581, // lightning
    BG_RV_OBJECT_TYPE_PILAR_COLLISION_4          = 194578, // ivory
    */
    BG_RV_OBJECT_TYPE_PILAR_1                    = 194583, // axe
    BG_RV_OBJECT_TYPE_PILAR_2                    = 194584, // arena
    BG_RV_OBJECT_TYPE_PILAR_3                    = 194585, // lightning
    BG_RV_OBJECT_TYPE_PILAR_4                    = 194587, // ivory
};

enum BattlegroundRVData
{
    BG_RV_STATE_OPEN_FENCES,
    BG_RV_STATE_OPEN_PILARS,
    BG_RV_STATE_CLOSE_PILARS,
    BG_RV_STATE_OPEN_FIRE,
    BG_RV_STATE_CLOSE_FIRE,
    BG_RV_FIRE_TO_PILAR_TIMER                    = 20000,
    BG_RV_PILAR_TO_FIRE_TIMER                    =  5000,
    BG_RV_FIRST_TIMER                            = 20133,
    BG_RV_WORLD_STATE_A                          = 0xe10,
    BG_RV_WORLD_STATE_H                          = 0xe11,
    BG_RV_WORLD_STATE                            = 0xe1a,
};

class BattlegroundRVScore : public BattlegroundScore
{
public:
    BattlegroundRVScore() { };
    virtual ~BattlegroundRVScore() { };
};

class BattlegroundRV : public Battleground
{
    friend class BattlegroundMgr;

public:
    BattlegroundRV();
    ~BattlegroundRV();
    void Update(uint32 diff);

    /* inherited from BattlegroundClass */
    virtual void AddPlayer(Player *plr);
    virtual void StartingEventCloseDoors();
    virtual void StartingEventOpenDoors();
    virtual void Reset();
    virtual void FillInitialWorldStates(WorldPacket &d);

    void RemovePlayer(Player *plr, uint64 guid);
    void HandleAreaTrigger(Player *Source, uint32 Trigger);
    bool SetupBattleground();
    void HandleKillPlayer(Player* player, Player *killer);
    bool HandlePlayerUnderMap(Player * plr);

private:
    uint32 Timer;
    uint32 State;

protected:
    uint32 getTimer() { return Timer; };
    void setTimer(uint32 timer) { Timer = timer; };

    uint32 getState() { return State; };
    void setState(uint32 state) { State = state; };
};
#endif
